Jon Dowd's Revenge
FLOATING RULES





















For Game #22 (January 17, 2026 - January 19, 2026)
GAME #22: ON MY OWN
Pass accuracy rating will be scored as follows:
  • Under 50% = -2 points
  • 51% - 60% = 1 point
  • 61% - 70% = 2 points
  • 71% - 80% = 3 points
  • 81% - 90% = 4 points
  • 91% - 100% = 7 points
  • PERMANENT POINT RULES - Revised 10/23
    1. Every Win is worth 10 points
    2. Every Tie is worth 7 points
    3. Every Loss is worth 4 points
    4. Every 3 yellow cards by a team will be a 2 point deduction. This replaces the 1 per yellow card rule, and points have been recalculated to represent the change.
    5. Every red card deducts three points
    6. Every unassisted non-own goal is worth an additional 1 point
    7. If opponent fails to score a point, whether by tie or victory, team will be awarded an additional 2 points
    8. If JDR team fails to score a point in a non-tie game, team will be deducted an additional 2 points
    9. Every consecutive win grants an additional one points
    10. Every consecutive loss deducts an additional one points
    11. Any tie or win following a consecutive loss will recoup half the number of points deducted during the losing streak. No points will be restored if the losing streak only lasted for 2 games, resulting in the loss of 1 point.
    12. Every own goal deducts two points
    13. Any team surrendering more than 5 points per game will lose 5 extra points
    14. Any team scoring more than 6 points per game will earn 5 extra points

    For Game #26 & 27 (January 16, 2026 - January 17, 2026)
    GAME #26: BOOBY PRIZE
  • Any missed penalty kicks by JDR team will resuilt in a two (2) point deduction. There is no cap..
  • GAME #27: THINK OUTSIDE THE BOX
  • Any goal scored by JDR team that is shot from outside of the box is worth an additional 3 points.
  • PERMANENT POINT RULES - Revised 10/23
    1. Every Win is worth 10 points
    2. Every Tie is worth 7 points
    3. Every Loss is worth 4 points
    4. Every 3 yellow cards by a team will be a 2 point deduction. This replaces the 1 per yellow card rule, and points have been recalculated to represent the change.
    5. Every red card deducts three points
    6. Every unassisted non-own goal is worth an additional 1 point
    7. If opponent fails to score a point, whether by tie or victory, team will be awarded an additional 2 points
    8. If JDR team fails to score a point in a non-tie game, team will be deducted an additional 2 points
    9. Every consecutive win grants an additional one points
    10. Every consecutive loss deducts an additional one points
    11. Any tie or win following a consecutive loss will recoup half the number of points deducted during the losing streak. No points will be restored if the losing streak only lasted for 2 games, resulting in the loss of 1 point.
    12. Every own goal deducts two points
    13. Any team surrendering more than 5 points per game will lose 5 extra points
    14. Any team scoring more than 6 points per game will earn 5 extra points

    `
    POST-SEASON

    There will be no floating points in the post-season. See you in 2026-2027!
    PERMANENT POINT RULES -
      THE BASICS
    • A win is worth ten (10) points.
    • A loss is worth five (5) points.
    • A tie is worth seven (7) points.
    • Any team on a BYE Week will earn an automatic ten (10) points.

    • POSITIVE POINTS
      RUSHING
    • A JDR team that averages 5 yards of rushing in the game will earn 3 points.
    • A JDR team that has a 40+ rushing touchdown will earn three (3) points. Turnovers, kick off returns and blocked kids do not qualify for these points.
    • Any 4-or-more rushing touchdowns by JDR team will be worth 4 points
    • Any rush over 50 yards is worth five (5) points
    • Any rush over 30 yards is worth two (2) points
    • PASSING
    • Thrown touchdowns are worth one (1) point
    • Any 4-or-more touchdown game by a JDR team will be worth 4 points
    • A JDR team that has a 40+ passing touchdown will earn three (3) points. Turnovers, kick off returns and blocked kids do not qualify for these points.
    • 300 or more net passing yards for the game is worth two (2) points
    • Any pass thrown by JDR for over 50 yards is worth five (5) points
    • Any pass thrown by JDR for over 30 yards is worth two (2) points
    • SPECIAL TEAMS
    • A drop kick by JDR team is worth one (1) point.
    • Every JDR team FG that is kicked for 45 or more yards is worth one (1) point.
    • JDR team that returns a kick or blocks a kick for a TD will earn three (3)points
    • OFFENSE
    • Every 3 first downs will earn one (1) point.>
    • Every 3 third down conversions will be worth one (1) point.
    • Any JDR team that has over 30 receptions in the game will earn 3 points.
    • Any TD or FG by a JDR team after the 2-minute warning will earn 3 points. No points will be awarded if points were made at the end of the 4th quarter and did not affect the outcome of the game.
    • A drop kick will be worth ten (1) points.
    • DEFENSE
    • Fumbles recovered from opposing team is worth 1 (one) point.
    • Every sack is worth two (2) point
    • Any fumble recovery or interception from opposing team that is returned for a touchdown will be worth four (4) points.
    • Any 40+ yard TD allowed by the defense will result in the loss of three (3) points.
    • SCORING
    • A JDR team that does not allow the opposing team to score will earn five (5) points.
    • A JDR team that loses by thirty-five (35) points will be deducted five (5) points.

    • NEGATIVE POINTS RUSHING
    • If a JDR team rushes for less than 100 yards, there will be a two (2) point deduction.
    • For every rushing fumble by the JDR team, there will be a one (1) point deduction.
    • PASSING
    • Intercepted passes by JDR team are worth a one (1) points deduction.
    • 150 or fewer net passing yards for the game is worth two (2) points
    • GENERAL OFFENSE
    • If a JDR offense allows a sack, there will be a two (2) point deduction for every three (3) sacks.
    • Any fumble or interception that is returned by opponent for a touchdown will result in a three (3) point deduction.
    • Every turnover on downs is worth a two (2) point deduction.
    • SPECIAL TEAMS
    • Every kick off return or blocked kick by the opposing team that results in a touchdown will result in a three (3) point deduction.
    • Every missed FG is worth a two (2) point deduction.
    • Every three FGs surrendered by JDR team is worth a one (1) pt. deduction.
    • DEFENSE
    • Any TD or FG surrendered by a JDR team after the 2-minute warning will result in a three (3) point deduction. No points will be deducted if points were made at the end of the 4th quarter and did not result in a win.
    • A JDR team that surrenders 4 or more rushing touchdowns will earn a four (4) point deduction.
    • A JDR team that surrenders 4 or more passing touchdowns will earn a four (4) point deduction.
    • Every three (3) field goals by opposing team will earn a one (1) point deduction.

    • SCORING
    • If a JDR team fails to score throughout the game, there will be a five (5) point deduction.
    • A JDR team that wins by thirty-five (35) points will earn five (5) points.

    Week #7
    WEEK #7: SHORTIE PEOPLE
  • If JDR team scores a shortie, they will earn three (3) points; If JDR opponent scores a shortie, JDR team will earn a three (-3) point deduction.
  • PERMANENT POINT RULES - Revised 08/22/2023
    (All stats outside of regular time will count towards the overall score, with the exception of goals. Overtime and shoot out goals will not count..)
      THE BASICS
    • Regular time win is worth ten (10) points.
    • OT Win is worth eight (8) points.
    • If a game ends in a shoot out, it will result in a JDR tie worth seven (7) points, whether or not the team wins.
    • OT loss is worth six (6) points.
    • Regular time loss is worth five (5) points
    • Any game that ends with a shoot out is considered a tie and is worth seven (7) points
    • While OT Win or OT Loss will preserve a streak, any game that advances to a shoot out will break an active Win or Loss streak.
    • JDR team will earn three (3) points if they win the game within the last two (2) minutes of the third period;
    • JDR team will lose three (-3) points if they lose the game within the last two (2) minutes of the third period.

    • GENERAL
    • Shots: Every six (6) shots will earn one (1) pts.
    • Faceoffs: Every six (6) face-offs won will earn one (1) pt.
    • Opponent Blocked Shots: JDR team will earn one (1) points for every six (6) opponent blocked shots.
    • Takeaway: Every three (3) takeaways by JDR team will be worth one (1) point.
    • Shootout: Every shoot out goal by JDR team will count as one (1) point
    • GOALS
    • No goals after regular time will be counted
    • In the case where a goal falls under two categories (shorthand/unassisted etc.), a team will be either credited or penalized for the lower point value.
    • Empty Net: Every empty net goal scored will be worth two (2) points.
    • Power Play: Every power play goal scored will be worth two (2) points
    • Hat Trick: If a JDR player scores three (3) goals in a game (hat trick), the team will earn four (4) points.
    • Shorthand Goal: Every shorthand (shorty) goal will be worth three (3) points.
    • Unassisted Goal: Every non-empty net unassisted goal is worth five (5) points.
    • Penalty Shot: Every goal via penalty shot is worth five (5) points.
    • PENALTY
    • JDR team that has more than two (2) or fewer penalties in a game will earn three (3) points.
    • HITS
    • JDR team will earn one (1) points for every six (6) hits.
    • POINTS
    • If a JDR team scores five (5) or more points than their opponent, they will earn five (5) points.
    • The JDR team will earn five (5) points if their opponent does not score in the game.
    • STREAKS
    • For every consecutive win, the JDR team will earn one (1) point. Per JDR scoring, OT and SO wins will not count as wins.
    • If a consecutive losing streak is broken, the JDR team will earn back half of all losing streak points lost.
    • NEGATIVE POINTS GENERAL
    • Shots: Every six (6) shots by the opponent will result in a one (1) pt. loss.
    • Faceoffs Lost: Every six (6) face-offs lost will result in a one (1) pt. loss.
    • Blocked Shots: JDR team will lose one (1) points for every six (6) blocked shots by opponent.
    • Giveaway: Every two (2) giveaway by JDR team will result in a one (1) point loss.
    • Takeaway: Every three (3) takeaway by opponent from JDR team will bring a one (1) point loss.
    • GOALS
      (No goals after regular time will be counted)
    • Empty Net: Every empty net goal scored by the opponent will result in the loss of two (2) points.
    • Power Play: Every power play goal scored by the opponent will result in the loss of two (2) points
    • Hat Trick: If an opposing player scores three (3) goals in a game (hat trick), the team will lose four (4) points.
    • Shorthand Goal: Every shorthand (shorty) goal scored by the opponent will result in the loss of three (3) points.
    • Unassisted Goal: Every non-empty net unassisted goal by opponent will result in a five (5) points deduction.
    • Penalty Shot: Every goal on a penalty shot by the opponent is worth a five (5) point deduction.
    • PENALTY
    • JDR team that has seven (7) or more penalties in a game will lost three (3) points.
    • JDR team will lose three (2) points for every 6 minutes of penalty time amassed during the game.
    • HITS
    • JDR team will lose one (1) points for every six (6) hits by the opponent.
    • POINTS
    • If a JDR team loses by five (5) or more points, they will lose five (5) points.
    • STREAKS
    • For every consecutive loss, the JDR team will lose one (1) point.
    • If a consecutive losing streak is broken, the JDR team will earn back half of all losing streak points lost.
    • NEW RULES FOR 2025-2026
    • Points for hits and faceoffs for opponents will be eliminated.
    • JDR team will earn five (5) points if 50% of their power play opportunities end are successful..
    • JDR team will lose five (5) points if 75% of oppoonent powerplay opportunities end are successful.

    Week #5
    WEEK #5: ON THE REBOUND
  • Half the amount of offensive rebounds by JDR team will be credited as floating points;
  • Half the amount of offensive rebounds by opponent will be deducted in floating points.
  • PERMANENT POINT RULES - Revised 08/22/2023
      THE BASICS
    • If a JDR team wins a game, they will earn ten (10) points.
    • All JDR team OT games are worth seven (7) points.
    • If a JDR team loses a game, they will earn one (1) points.

    • POSITIVE GENERAL GAME STATS
    • If the JDR team's rate of success in 3-pointers is 30% of more, they will earn three (3) points.
    • If the JDR team's success rate in free throws is 65% or more, they will earn five (5) points.
    • If the JDR team's success rate in field goals is 50% or more, they will earn five (5) points.
    • JDR team will earn one (1) point for every five (5) offensive rebound.
    • JDR team will earn one (1) point for every five (5) assists.
    • JDR team will earn two (2) points for every five (5) steals.
    • JDR team will earn one (1) point for every five (5) defensive rebounds.
    • Every three (3) blocks is worth one (1) point.
    • If a team scores more than twenty (20) or more 3-pointers in a game, the team will earn five (5) points
    • NEGATIVE GENERAL GAME STATS
    • If opponent's success rate in field goals is 50% or more, they will earn five (5) points.
    • JDR team will have a one (1) point deduction for every five (5) offensive rebound by opponent.
    • JDR team will have a one (1) point deduction for every five (5) defensive rebound by opponent.
    • JDR team will earn two (2) points for every five (5) steals.
    • Every three (3) turnover by JDR team will result in a one (1) point deduction.
    • Every three fouls will result in a two (2) point deduction.
    • An individual player who gets more three (3) or more fouls in one game will cost the JDR team three (3) points.
    • FOULS
    • If a JDR team commits less than 15 fouls per game, they will be awarded five (5) points.
    • If a JDR team commits more than 30 fouls per game, there will be a five (5) point deduction.
    • For every technical foul by the JDR team, there will be a one (1) point deduction.
    • For every flagrant foul by the JDR team, there will be a three (3) point deduction.
    • STREAKS
    • For every consecutive win, the JDR team will earn one (1) point.
    • For every consecutive loss, the JDR team will have a one (1) point deduction.
    • If a consecutive losing streak is broken, the JDR team will earn back half of all losing streak points lost.
    • POINTS
    • If the JDR team wins by twenty (20) points, they will earn a five (5) point reward.
    • If the JDR team wins a game after being behind by twenty (20) or more points at the end of the 1st, 2nd or 3rd period, they will earn an additional five (5) points.
    • If the JDR team loses by twenty (20) points, they will lost five (5) points.

    SEE YOU NEXT SEASON!
    PERMANENT POINT RULES - Revised 10/23
    WIN, LOSS, TIE
  • Every win is worth ten (10) points;
  • Every loss is worth five (5) points;
  • Any extra inning game is considered as a tie, and will be worth seven (7) points;
  • A comeback win / come-from-behind victory, which is defined as any game where a team wins as a result of runs scored between the top of the 8th and bottom of the 9th innings, will be worth an additional two (2) points;
  • If the JDR team loses a game that they were winning before the top of the 8th inning, they will lose an additional two (2) points.
  • OFFENSE
    POSITIVE POINTS
  • If JDR team strikes out less than four (4) times in a game, they will be awarded three (3) points;
  • If JDR team walks more than eight (8) times in a game, they will be awarded three (3) points;
  • Extra base hits (double, triple, homerun) by JDR team will be worth one (1) point each. There is no cap;
  • All 2-out RBIs by JDR team will be worth one (1) point each per RBI. There will be no cap;
  • All sacrifice hits by JDR team that does not result in a run will be worth one (1) point;
  • All sacrifice hits by JDR team that results in a run will be worth two (2) points;
  • Every JDR stolen base will be worth one (1) point
  • If JDR team scores more eight (8) or more points in a game, they will receive five (5) points;
  • NEGATIVE POINTS
  • If JDR team strikes out more than ten (10) times in a game, they will lose three (3) points;
  • If JDR team hits into a double play, they will receive a one (1) point deduction;
  • If JDR team hits into a triple play, they will receive a seven (7) point deduction;
  • The following point deductions will apply for all JDR runners left on base (LOB):
    • Eight to Ten (8-10) runers LOB = Two (-2) pt. deduction;
    • Eleven to Thirteen (11-13) runners LOB = Three (-3) pt. deduction;
    • Fourteen or more (14+) runners LOB = Four (-4) pt. deduction
  • The following penalties that apply to scoring (or lack of scoring):
    • If JDR team surrenders more eight (8) or more runs in a game, they will receive a five (5) point deduction.
    • If JDR team fails is shut out (fails to score a run), they will receive a five (5) run deduction;
    DEFENSE
    POSITIVE POINTS
  • If JDR opponent is caught stealing, the team will be awarded with one (1) point;
  • If JDR opponent is picked off, the team will be awarded three (3) points;
  • Every double play by opponent will be worth one (1) point;
  • Every triple play by opponent will be worth seven (7) points;
  • All Assists by JDR team will be worth two (2) points
  • NEGATIVE POINTS
  • All defensive errors made by JDR team will be worth a one (1) point deduction;
  • All defensive errors made by JDR team that results in a run will be worth a three (3) point deduction;
  • If JDR team is caught stealing, there will receive a one (1) point deduction;
  • If JDR team is picked off base, there will receive a one (1) point deduction;
  • If opponent steals a base, JDR team will receive a one (1) point deduction;
  • A passed ball by JDR team will receive a one (1) point deduction
  • PITCHING
  • If JDR pitchers strikes out more than ten (10) batters, the team will be awarded three (3) points;
  • If JDR pitchers walk less than five (5) batters, the team will be awarded three (3) points;
  • If JDR pitcher gives up three (3) or fewer hits, the team will be awarded three (3) points;
  • If JDR pitchers gives up seven (7) or fewer hits, the team will be awarded one (1) point;
  • A complete game by JDR pitcher will be worth three (3) points;
  • A shutout by JDR pitcher will be worth five (5) points;
  • A no-hitter by JDR pitcher will be worth ten (10) points;
  • A perfect game by JDR team will be worth fifteen (15) points;
  • The following will receive a one (1) point deduction per incident: 2-out hit by opponent, wild pitch, hit by pitch, balk, intentional walk.
  • STREAK
  • Each consecutive win by JDR team will be worth one (1) point;
  • Each consecutive loss by JDR team will be worth a one (1) point deduction; and
  • Half of all points lost during consecutive losses will be restored when JDR team breaks the losing streak.